Their clothes, weapons, foods, history EVERYTHING. Every culture has their own uniqueness to it. It means interesting robot masters that are unique to megaman 6. If you look at people and just see people or humans, then you are thinking with a clear mind. If you look at people and see different ethnicities, I think you're confused. Sorry if I came off as sounding strong, but it's something that I feel confuses people's minds. Can't we just take it for what it is, without wondering about whether it's culturally appropriate? It's a Japanese video game about a blue man that shoots things and can also run, jump and slide. I never understood why people feel the need to bring up a topic about fictional media containing the appropriate amount of culture. We don't have to hold even the most remote lense up to Mega Man and Mega Man X for cultural appropriateness.
#Mega man 6 weapons series
Why do we care if Mega Man has cultural representation? By that standard, it's the most mysoginist series ever created, what with only 3 female characters ever in the whole series? Cossack's daughter, Roll, and Splash Woman? Did I miss any? Originally posted by oguz.gungor96:I have got free time. And for some, depending on their preferences, the best one. I have played bad games and this is not a bad one, its ok. I am a person who uses weapons in most megaman games (4 and 9 having my favs) but in this game with the exception of like 3 of them, I don't really care about any weapons. They are not cheap though so I can give them that. While there are unique and fun ones in the castle (some anyway), most of the robot masters have pogo sticks under their feet. And if you don't know what it is well, megaman can usually jump out of a slide like its nothing, in this game that slide needs to end.) The freaking slide lock (it was in 4 and 5 too but only while underwater in this game it happens everytime you slide.
![mega man 6 weapons mega man 6 weapons](https://i.redd.it/34olba0bsb751.png)
Culturelly invested robot masters and stages.